Counter-Strike 2 Update: Major Gameplay Changes and Audio Improvements - November 8 Patch Notes
[ GAMEPLAY ]
- Visual and audio feedback from sub-tick input now renders on the next frame
- Shooting spread synchronized between clients and servers by default
- Fixed jump height inconsistency when pressing movement keys after jumping
[ MATCHMAKING ]
- Four-player parties can now queue for Premier mode
- Solo players matched with four-player parties get vote-kick immunity
- Adjusted CS Rating reset algorithm after inactivity in Premier
[ AUDIO ]
- Reduced grenade bounce sound range
- Improved occlusion filter quality
- Fixed headshot sound issues and adjusted volumes
- Aligned jump landing sounds with footstep range
- Improved molotov extinguish effect sounds
- Restored bomb defuse cut-short spark sound
- Fixed death groan directional audio
- Added missing distant gunfire sounds for unsilenced M4A1-S
[ MAPS ] Mirage:
- Fixed palace bench clipping
- Lowered A site box height to match CS:GO
[ EFFECTS ]
- Improved close-range blood effects performance
- Enhanced bomb light visibility
- Reduced scoped rifles muzzle flash during quickswitch
- Decreased kill streak HUD effect intensity after five kills
[ CSTV ]
- Added "tv_record_immediate" setting for demo recording control
- Enabled CSTV demo recording without delayed spectating
[ MISC ]
- Adjusted sticker wear values to match CS:GO
- Fixed workshop tools light_environment shadow baking
- Improved 'Performance' HDR rendering
- Added workshop map upload support for Wingman mode