Counter-Strike 2 Update: Major Gameplay Changes and Audio Improvements - November 8 Patch Notes

Counter-Strike 2 Update: Major Gameplay Changes and Audio Improvements - November 8 Patch Notes

By Marcus Thompson

November 20, 2024 at 09:36 PM

[ GAMEPLAY ]

  • Visual and audio feedback from sub-tick input now renders on the next frame
  • Shooting spread synchronized between clients and servers by default
  • Fixed jump height inconsistency when pressing movement keys after jumping

[ MATCHMAKING ]

  • Four-player parties can now queue for Premier mode
  • Solo players matched with four-player parties get vote-kick immunity
  • Adjusted CS Rating reset algorithm after inactivity in Premier

[ AUDIO ]

  • Reduced grenade bounce sound range
  • Improved occlusion filter quality
  • Fixed headshot sound issues and adjusted volumes
  • Aligned jump landing sounds with footstep range
  • Improved molotov extinguish effect sounds
  • Restored bomb defuse cut-short spark sound
  • Fixed death groan directional audio
  • Added missing distant gunfire sounds for unsilenced M4A1-S

[ MAPS ] Mirage:

  • Fixed palace bench clipping
  • Lowered A site box height to match CS:GO

[ EFFECTS ]

  • Improved close-range blood effects performance
  • Enhanced bomb light visibility
  • Reduced scoped rifles muzzle flash during quickswitch
  • Decreased kill streak HUD effect intensity after five kills

[ CSTV ]

  • Added "tv_record_immediate" setting for demo recording control
  • Enabled CSTV demo recording without delayed spectating

[ MISC ]

  • Adjusted sticker wear values to match CS:GO
  • Fixed workshop tools light_environment shadow baking
  • Improved 'Performance' HDR rendering
  • Added workshop map upload support for Wingman mode

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