Counter-Strike 2 Update: Network Quality Measurement Revamped in Latest Patch
[ NETWORK ]
- Fixed lag compensation issue during mid-spray related to packet loss/jitter buffering settings
- Enhanced clock synchronization to handle downstream jitter bursts more effectively
[ TELEMETRY HUD ]
- Updated network quality measurement to focus on gameplay impact
- Now tracks missed ticks due to network loss or jitter
- Added detailed network quality display showing raw packet loss and jitter statistics
[ NETWORK QUALITY READOUT CHANGES ]
Pre-Armory Update measured "bad" packets based on:
- Dropped packets
- Out-of-order packets not corrected by network stack
Issues with old measurement:
- Counted non-impactful events as "bad"
- Missed actual gameplay-impacting jitter issues
Armory Update (October 2, 2024) changes:
- Expanded "bad" packet criteria to include:
- Packet loss
- Uncorrectable out-of-order packets
- Packets with above-threshold jitter
Latest Update Improvements:
- Network quality indicator now only shows events affecting gameplay
- Takes into account Source 2 Engine's automatic jitter buffering
- Provides more accurate representation of connection issues
The new system focuses solely on network events that directly impact gameplay performance, offering players a more reliable indicator of actual connection problems.