Counter-Strike 2 Update: Network Quality Measurement Revamped in Latest Patch

By Marcus Thompson

December 11, 2024 at 09:01 PM

[ NETWORK ]

  • Fixed lag compensation issue during mid-spray related to packet loss/jitter buffering settings
  • Enhanced clock synchronization to handle downstream jitter bursts more effectively

[ TELEMETRY HUD ]

  • Updated network quality measurement to focus on gameplay impact
  • Now tracks missed ticks due to network loss or jitter
  • Added detailed network quality display showing raw packet loss and jitter statistics

[ NETWORK QUALITY READOUT CHANGES ]

Pre-Armory Update measured "bad" packets based on:

  • Dropped packets
  • Out-of-order packets not corrected by network stack

Issues with old measurement:

  • Counted non-impactful events as "bad"
  • Missed actual gameplay-impacting jitter issues

Armory Update (October 2, 2024) changes:

  • Expanded "bad" packet criteria to include:
    • Packet loss
    • Uncorrectable out-of-order packets
    • Packets with above-threshold jitter

Latest Update Improvements:

  • Network quality indicator now only shows events affecting gameplay
  • Takes into account Source 2 Engine's automatic jitter buffering
  • Provides more accurate representation of connection issues

The new system focuses solely on network events that directly impact gameplay performance, offering players a more reliable indicator of actual connection problems.

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