Ancient CS2 Map Callouts: Complete Location Guide 2025

Ancient CS2 Map Callouts: Complete Location Guide 2025

By Marcus Thompson

January 10, 2025 at 11:00 AM

The Ancient map in CS2 features two distinct bombsites: A Site (orange) and B Site (pale blue), set within an Aztec-themed rainforest archaeological site. Understanding the callouts is crucial for effective team communication and strategy execution.

Ancient game environment street view

Ancient game environment street view

A Site Locations:

  • Triple Box: Three boxes at the back of A Site, ideal for bomb planting
  • CT Lane: Quick access route from CT Spawn to A Site
  • Temple: Direct path between CT Spawn and A Site
  • A Halls: Connection between Stairs and A Main
  • A Main: Entry point leading to Long corridor
  • Long: Primary T-side entry to A Site
  • Boost: Right side of Long entrance
  • Big Box: Large crate near A Site
  • Single: Narrow crate near Plat
  • Plat: Elevated platform in A Site corner

B Site Locations:

  • T-Lower: Area past ruins exit
  • T-Upper: Lift accessing excavation and central catwalk
  • Cat: Path from T-Upper to mid
  • Ramp: Extended ascent to B site
  • Excavation: Compact room leading to B site
  • Dark: Narrow corridor to cave entrance
  • Cave: Large chamber before B site
  • Banger: Corner position in B site
  • Pillar: Cover structure within B site
  • Main B: Connection between B site and cave
  • First/Second Lane: Defensive approach routes
  • Back Alley: Space beyond entry lines
  • Alley: Initial segment before second entry

Mid Locations:

  • Lower Mid: Corner area connecting to connector
  • Xbox: Cover crates behind short
  • Pit: Shallow recess near donut entrance
  • Top Mid: Elevated position after connector
  • Chamber Lane: Area before donut entrance
  • Cubby: Small cover spot in chamber lane
  • Donut: Square room connecting mid to A site
  • Sniper Nest: Strategic sniping position
  • House: Room connecting CT-Spawn to mid

Ancient map with green tint

Ancient map with green tint

Spawn Areas:

  • T-Spawn: Terrorist starting point
  • Canal: Narrow path to B site
  • Water: Area after canal exit
  • Ruins: Connection between water and T-Ramp
  • T-Ramp: Elevated route to center
  • Jungle: Region linking T-Ramp to mid
  • Stairs: Raised path between jungle and main
  • CT Spawn: Counter-Terrorist starting area
  • Back Site: Connection between CT Lane and A Site

Understanding these callouts is essential for effective team communication and strategic execution in CS2's Ancient map.

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